Blast Mojo Tutorial (Episode 4): How to use Publish/Subscribe with Mojo's Messaging Behavior
Publish/Subscribe is implemented in many applications and games as it is best
practice for keeping code loosely bound essentially increasing its level
of refactorability. In modern day web applications, your client keeps
requesting new features and you as the programmer need write code in a way
that will keep up with evolving business requirements.
I have a few blog entries written but I'm going to space them out more and release them
Good luck and have fun,
Jaime Bueza is a software developer in Vancouver, British Columbia, Canada. He has developed web applications for Nintendo, Electronic Arts, Ritchie Brothers, Kiwi Collections, and Cox Communications. When he's not developing useful software that constantly evolves with business requirements, he's creating tutorial videos for aspiring front-end developers.