Skip to main content

CodeStorm: Answering the question of how to build stronger software engineering teams


With CodeStorm, we're always thinking about what makes software engineering teams hustle. From the tools each team member uses, to the process, to the internal and external initiatives set forth by higher level leadership.



After watching Moneyball (2011), it tells the story of how Billy Beane reconstructed his team and rethought how to build a stronger, better baseball team on a vastly lower budget than his competition. While everyone else in the Baseball industry was using archaic ways of recruiting based on experience and intuition (paying the highest for the rockstars), Billy Beane disrupted everything by recruiting on a specific metric -- On Base Percentage. The interesting thing here is that the players he recruited on his team were undervalued -- they weren't all stars -- and they were all passionate about their craft. In the end, the moral of the story is that the sum of the team is greater than each individual part put together. Moneyball was an incredibly inspirational film for me as it is something I always think about when building up CodeStorm -- how do we build better and stronger software engineering team?

Our answer is to allow teams of developers to easily login through GitHub and have our platform magically come up with big data metrics (commits, languages, technologies, tools, activity) and present teams with a wide array of analytics in the form of visualizations (venn diagrams) that can help teams become better. The idea here is that you can't improve without measuring yourself -- and in building a high performance software engineering team, there needs to be a new way of finding talent and ensuring team is constantly innovating, pushing the limits of their products, and inspiring themselves to be better.


Post a Comment

Popular posts from this blog

TextMate Tutorial: How to add a Strikethrough keybind to your Markdown bundle

Markdown is awesome for quickly generating Readme's on Github. After looking at other projects using the strike tag, I've decided to create a custom keybind for it in my TextMate Markdown bundle. Here's how:

1) Click the + sign on the bottom left and click New Command.
2) Paste this into the editbox and make sure you name your command "Strikethrough".

For the input field, select WORD in the drop down.
For the output field, select "insert as snippet".
As for the keybind, you can totally map it to whatever you're comfortable with but I chose Command-D as it is the same thing in Microsoft Word.

Cheers,
Jaime

Using Git Hooks: Prepare Commit Message to automatically prepend branch names on commit messages

When you're practicing branch by feature with distributed version control, typically you'll get assigned a ticket or issue and that ends up being your feature branch. Instead of always typing in the branch name in every commit, you can edit your Git hooks (specifically prepare-commit-msg).

Assuming that this is a brand new git repository:

mv .git/hooks/prepare-commit-msg.sample .git/hooks/prepare-commit-msg
vi .git/hooks/prepare-commit-msg

Edit the file by commenting out what was originally in the file and then add this:



Now, whenever you make a commit, it should show up like this in the log:



Since GitHub and Bitbucket both support Emojis inside commit messages, you can do something cute like this



Want more emojis? check out the Emoji Mardown Cheatsheet!

NodeJS Hack Session: MMO Pokemon with NodeJS/WebSockets

The primary focus of this proof of concept is to determine how easy it is to build real-time web applications for all iPad, iPhone, droids, Safari, Chrome users on top of NodeJS (non-blocking event driven server side Javascript platform). The proof of concept was built within 6-8 hours including the following:

Uses Express framework for server side Javascript development (inspired by Rails / Sinatra / Django)Uses EJS for templating language (much like Django templates and symfony) -- allows partials and passing parameters into partials like symfony PHPReal-time chat using WebSocketsArena Queueing System for real-time competitive matchplay using WebSocketsHTML5 AudioCSS3 transitions for all hand cards, tappable cards, transparent panels, rounded corners, drop shadowsFallbacks for Firefox, IEFirefox/IE will fall back to Flash socketIE will fall back to XHR long poll if the user doesn't have Flash installedNoSQL CouchDB for fetching users and soon cards, achievements, friend associat…